Version 3.0 et màj suivantes

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Miso58
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Re: Version 3.0 et màj suivantes

Messagepar Miso58 » mer. 6 déc. 2017 09:51

nouveau patch Alpha 3.0.0ag PTU.678451
Star Citizen Alpha 3.0.0ag PTU.678451 Patch Notes
pinned
discussion
Yesterday at 21:24
Star Citizen Patch 3.0.0ag

Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0ag has been released to the PTU, and is now available to test! Patch should now show: PTU-678451


It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.


Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Major Known Issues: .

Ships currently only have one functioning MFD.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

Focus Feature Updates


Universe

Increased the engagement range of automated turrets.
Fuel balancing pass on all ships to fix slow recharge and high fuel usage when mobile.

Missions

Added in sub-objectives when collecting vital pieces of evidence for the "P.I. Wanted" mission.

UI

MobiGlas: Removed size number from port/item list, replaced "X" with "Unequip", added "grade" field, adjusted currently equipped item to a clearer highlight, and added headings above item list.

Bug Fixes

Fixed formatting issues for journal text.
The Gladius should no longer spawn nose up.
Fix for T-pose upon login when logging out of the Starfarer bed.
Fixed removed items not persisting as removed when opening and closing the MobiGlas.
Interaction points should now correctly highlight inside the M50.
The shopkeeper should now be back in Dumper's Depot at Levski.
Fixed Avenger engine glow not turning off when spawned.
Updated MFD screens to fit properly into the mounts of the Prospector.
Fixed mission item despawning with ship and corrected mission objectives.
Fixed a pause in movement when entering EVA for the first time.
Fixed for boxes being stock in a carried state when failing a pickup animation (box-hand).
The interior bomb bay doors on the Retaliator should now open properly.
Updated Sabre series thrusters so engines don't glow when ship is powered off.
Updated Retalaitor thrusters so engines don't glow when ship is powered off.
Fixed abandoned outpost delivery objective causing failed mission when picking up mission item.
Logging out in the captain's bed of the Retaliator should no longer return the player T-posed.
Door audio should no longer be missing when the door is used for the first time.
Players should no longer be able to disable seat function by opening MobiGlas while exiting the seat.

Technical

Fix for CPU spikes.

Non-Focus Feature Updates


Bug Fixes

AI should no longer have placeholder names on the top right when spawned into Arena Commander.

Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Vehicle customizer app on wrong MobiGlas button and not yet functioning.
Repaired wings don't always restore weapons.
Fichiers joints
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Re: Version 3.0 et màj suivantes

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Rico Gordini
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Messages : 16
Enregistré le : mar. 5 déc. 2017 09:01

Re: Version 3.0 et màj suivantes

Messagepar Rico Gordini » mer. 6 déc. 2017 10:32

Bonjour à tous Citoyen !

Merci Jayrah pour tes réponses particulièrement claires et complètes ! J'y vois un peu plus claire maintenant sur cette 3.0 à venir. Cela me permet également de découvrir et m'immerger dans le monde SC. Pour le moment je m'applique à apprendre la V2.6.3 et je ne savais pas clairement ce qu'il était possible de faire ou pas. (Pour l'anecdote, j'ai essayé au moins 10 fois de me poser sur une lune, Yela je crois, sans succès forcement, croyant à chaque fois que je ne respectai pas la procédure d'approche, angle, vitesse ...)
Encore merci pour votre accueil, Citoyens, et je reste à votre écoute si vous avez des conseils pour exploiter au mieux cette expérience extraordinaire, qu'est SC.

Bien cordialement à tous
Rico Gordini

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Miso58
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Messages : 1686
Enregistré le : mer. 6 janv. 2016 17:12

Re: Version 3.0 et màj suivantes

Messagepar Miso58 » mer. 6 déc. 2017 23:22

nouveau patch Alpha 3.0.0ah PTU.679448
Star Citizen Alpha 3.0.0ah PTU.679448 Patch Notes
pinned
discussion
Yesterday at 21:23
Star Citizen Patch 3.0.0ah

Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0ah has been released to the PTU, and is now available to test! Patch should now show: PTU-679448


It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.


Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Major Known Issues:

Single-player Arena Commander maps can become merged into a single map with the assets from all. Not intended, enjoy.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
Ships currently only have one functioning MFD.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

Focus Feature Updates

Universe

Significantly increased hydrogen refuel speed at Cryastro.
Changed under-suit weapon attachment points. Players can now only attach one primary weapon to under-suits. More will require an armor attachment.

Shopping

Adjusted the logo size of items sold at Skutter's.

UI

Added a journal entry for when players first enter the game.

Bug Fixes

Players should no longer run into areas where they fall through the interior space of the 300 series.
The MobiGlas should now pop up properly when riding the Nox.
Ships should properly be destroyed when self-destructing.
Missiles should no longer be able to fire when powered off on the MFD.
Gamma/Omega pilots should no longer be able to get stuck when exiting.
The "tractor beam" console in the Command Module should no longer have atmosphere issues.
Players should no longer T-pose upon returning after bed logout int the Aurora series.
Players should no longer T-pose upon returning after bed logout int the Herald.
Fixed missing Starkitten Dragonfly dashboard.
Damage states should no longer appear different to different players.
Mission objectives should now properly update when reaching the objective for ECN alert missions.
Players should no longer be able to reset their oxygen meter by swapping armor on the PMA.
The Starfarer should have its radar back.
The co-pilot MFD in the Freelancer should now properly fit on the display.
For escort missions, the ship being escorted should no longer move before combat objective is complete.
AI/NPC ships should no longer spawn vacant.
Fixed an issue where NPC voices would be lost after alt-tabbing.

Technical

Various crash fixes.
Performance tweak.

Non-Focus Feature Updates


Bug Fixes

Commodity amount in loose crates will no longer count against how much additional commodity you can buy at kiosks Loose crates obstructing cargo grids still applies.

Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Vehicle customizer app on wrong MobiGlas button and not yet functioning.
Repaired wings don't always restore weapons.
Fichiers joints
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Miso58
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Messages : 1686
Enregistré le : mer. 6 janv. 2016 17:12

Re: Version 3.0 et màj suivantes

Messagepar Miso58 » ven. 8 déc. 2017 23:02

Nouveau patch sur le PTU : Alpha 3.0.0ai PTU.681830
Star Citizen Alpha 3.0.0ai PTU.681830 Patch Notes
pinned
discussion
Today at 21:49
Star Citizen Patch 3.0.0ai

Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0ai has been released to the PTU, and is now available to test! Patch should now show: PTU-681830


It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.

Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Major Known Issues:

Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

Focus Feature Updates

Universe

Updated quantum travel effects for the Khartu-Al.
Added some additional set content around space derelicts.
Added admin office counter plus an admin NPC to GrimHex and Port Olisar. Note: This NPC will be part of many port based delivery missions and is interactable.
Updating airlock cycle lighting to show distinct stages.

Ships and Vehicles

Retuned Nox and Dragonfly angular values to fix various gravlev issues.
Changed all screens designated as "support screens" to MFDs.
Constellation series: Adjusted auxiliary lighting in the cargo bay of Constellations to make it easier for players to see.
Aurora series: Polish for exit bed animations, interior lighting adjustments, and added new glass shader to the MFD panels.
Retaliator: Updated bed enter/exit animations and pod doors.

Bug Fixes

Adjusted the Starfarer Captain MFD position.
Medical supplies should no longer manifest as agricultural supplies.
Players should no longer return T-posed when logging out in the bed of the Prospector.
Adjusted the auto-landing on the Cutlass so it situates properly on the pad.
Entering the ship via EVA should no longer pass the player through the geometry for Mustang Gamma and Omega.
Players should no longer be able to exit the Buccaneer while its in motion.
The Mustangs Gamma and Omega should now have their proper paint schemes.
The Cutlass should now have two beds and players should no longer return to them T-posed.
Players should no longer return T-posed when logging out in the Mustang Beta's bed.
Elevators at Levski should no longer close on the player and trap them.
Players should no longer be able to remove items from the shop by trying them on and walking away.
Various fixes for floating and clipping assets at Levski.
Players should no longer be able to get stuck in a "falling" state.
The top of the MobiGlas should no longer be cut off while in EVA.
Avenger engine trails should no longer clip through the ship when maneuvering at speed.
Fixed various objective and placement issues related to black box recovery missions.
Improved interaction highlights and interaction prompt usability on the Starfarer's docking airlock.
Fixed an issue where only one MFD would work at any given time.
Fixed side-door collision issue on Caterpillar.
Adjusted missing or broken VFX for quantum travel on several ships.
Players should now be able to enter the command module doorway on the derelict Caterpillar.
Fixed an issue where the objective marker for recovery stolen goods was in the wrong location.
Fixed an issue where ATC did not see Starfarers on pads, causing players to be able to spawn another on top.
Players should no longer return T-posed when logging out of the bed of the 300 series.
Fixed various lighting issues in Levski.
Fixed various VFX issues associated with the destruction of Avengers.
Removed unsealed helmets and updated pricing for helmets at shops.
Added new shop mannequins for undersuits only.
Reversing joystick animations on the Constellation series so they animate properly.
Fixed issues with lighting (appearing black) for the Turret and exterior doors of the Warden and Hoplite.
Automated Turrets should now properly function in multiplayer.
Reworked Ruto's waste disposal mission so it doesn't spawn multiple instances and lock players out of accessing Ruto.

Technical

Various crash fixes.
Minor performance tweak.

Non-Focus Feature Updates

N/A


Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Vehicle customizer app on wrong MobiGlas button and not yet functioning.
Repaired wings don't always restore weapons.
Fichiers joints
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Miso58 - UEE Citizen #731724
Referal code : STAR-LMYG-JVMK

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Miso58
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Messages : 1686
Enregistré le : mer. 6 janv. 2016 17:12

Re: Version 3.0 et màj suivantes

Messagepar Miso58 » mar. 12 déc. 2017 12:40

Nouveau patch sur le PTU : Alpha 3.0.0aj PTU.684185
Star Citizen Alpha 3.0.0aj PTU.684185 Patch Notes
pinned
discussion
Yesterday at 23:29
Star Citizen Patch 3.0.0aj

Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0aj has been released to the PTU, and is now available to test! Patch should now show: PTU-684185


It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.


Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.


Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Major Known Issues:

Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

Focus Feature Updates

General

Changed/Updated default controls. This includes advanced and basic control schemes for all peripherals. Check keybindings under advanced controls. Menu art has not been updated yet. You can find updated control layouts here: https://robertsspaceindustries.com/spec ... ol-changes.

Universe

Updated music around major stations.
Changed all security Avengers for Gladius security variants.
Added additional hab units to Port Olisar.

Missions

Added asteroid fields as possible locations for steal and recovery missions.

Ships and Vehicles

Vehicle Manager App (VMA) has been updated. Note: This is still accessed incorrectly through the comms symbol on the mG.
Updated shield health values, four-face charge times, one-face charge times, down delay times, and reallocation values. Face hardening should now work and have a noticeable effect.
Tweaks to lower the strength and effect of turbulence on all ships.
Revised hydrogen fuel consumption for all ships: Larger tanks, smaller cost for linear and angular motions, and ship intakes now pull in 20% of allotted fuel when idle.
Freelancer: Changed support screens to MFDs.
Retaliator: Changed support screens to MFDs.

Bug Fixes

Missions with delivery objectives on Daymar should now work properly.
Accepting the intro waste disposal mission from Ruto should no longer lock out other players from Ruto missions.
Bed logout prompt should now function in the Avenger series.
Fixed an issue where Ruto mission markers were sometimes appearing far from their attached location.
The Starfarer copilot MFD should work with all features.
Fixed an issue where Eckhart would no longer invite the player for further missions after completing the first.
Updated glow on GrimHex signs to make the text readable.
Re-enabled item display on PMA.
Ship components should now update when replaced via the port mod app.
The character's hand should no longer contort when operating the throttle in the Hornet series ships.
Made the screen textures transparent to fix standout on the Merlin.
External particle effects should no longer be retained after quantum travel when viewed by another player.
Enter/exit animations for the Merlin should no longer break after the first usage.
Fix for zero-g enter/exit animations for the M50, which tended to hurt or kill the player.
The Freelancer should no longer respawn when someone who is not the owner reconnects after logging out from the bed.
Logging in post-bed logout after the Vanguard is destroyed will no longer spawn the player in bed debris.
The 3D ship radar should now show ships properly.
Players should no longer be able to open the Starmap with the 'Home' key while in 'try on' mode.
Audio should now correctly play for all ATC and video should work for Levski ATC.
Fixed pickup point for illegal drugs to correctly spawn.
Ground vehicles should now have an external light keybinding.
Fixed various interior asset issues with the Avenger Warlock.
The Sabre should no longer spawn in leaning back on the rear landing gear.
Fixed criminal delivery mission so that GrimHex is the destination rather than Port Olisar.
Moved books overlapping delivery part of admin table at Port Olisar.
Players should no longer lose Ruto mission after accepting for reputation changes gained along the way.
Outpost on surface locations should no longer interact like Quantum Travel points on the Starmap.

Technical

Minor performance tweak.
Minor crash fixes.
Arena Commander swarm mode crash fix.

Non-Focus Feature Updates

Ships:

85x: Changed support screens to MFDs.

Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Vehicle customizer app on wrong MobiGlas button and not yet functioning.
Repaired wings don't always restore weapons.
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Re: Version 3.0 et màj suivantes

Messagepar Miso58 » mar. 12 déc. 2017 22:37

Nouveau Patch : Alpha 3.0.0ak PTU.685145
Star Citizen Alpha 3.0.0ak PTU.685145 Patch Notes
pinned
discussion
Today at 20:34
Star Citizen Patch 3.0.0ak

Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0ak has been released to the PTU, and is now available to test! Patch should now show: PTU-685145

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.


Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets, to gain full functionality you will want to take one of those two routes.


Major Known Issues:

Control changes are incomplete and may have bugs and issues. Known: Alt modifier activates free look as well. Suicide does not function.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

Focus Feature Updates

General

Added basic keybinding for ship and vehicle lights to keyboard and gamepad.

Universe

Placing admin offices and NPCs at various outposts.

UI

Enabled 3d radar StarMap for all relevant ships. To access this, enter interaction mode (hold "F") and look at the radar. Basic controls: Hold middle mouse button and move the mouse up/down to zoom in/out. Hold the right mouse button to rotate the map and Radar. Hold the left mouse button to move the map and radar around.

Bug Fixes

The interaction prompt for entering the Buccaneer should now correctly highlight the cockpit.
Adjusted interaction points on the 300 series so it can be properly made flight ready.
The lifts/elevators at Levski should no longer appear to be in different places for different players.
The shopkeeper at KCtrending should now have voice and animation.
Adjusted piston animation for the rear door of the Cutlass so it works properly.
Automated turrets should be operational again.
Adjusted the shields on AI pirates.
Fixed missing music from Port Olisar.
Self destruct sequence and audio should work outside of the cockpit of the Starfarer.
Players should no longer be able to retract the landing gear of ships inside the hangar.
Using an audio terminal more than once should no longer repeat the audio for the player doing the PI wanted mission.
Fixed holographic objects not rendering in Arena Commander ship customization menu.

Technical

Performance Tweak

Non-Focus Feature Updates

Cargo

Cosmetic price rebalance for commodities.
Added new scrap and waste 1 SCU commodity.

Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Vehicle customizer app on wrong MobiGlas button and not yet functioning.
Repaired wings don't always restore weapons.
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Re: Version 3.0 et màj suivantes

Messagepar Miso58 » ven. 15 déc. 2017 09:14

Nouveau Patch : Alpha 3.0.0al PTU.688322
Star Citizen Alpha 3.0.0al PTU.688322 Patch Notes
pinned
discussion
Yesterday at 22:14
Star Citizen Patch 3.0.0al


Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0al has been released to the PTU, and is now available to test! Patch should now show: PTU-688322

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.


Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality.


Major Known Issues:

You may see some unusual AI, derelict, and asteroid activity around the verse.
3D radars (both ship and helmet) are not rendering properly in planet atmosphere.
VMA is a work in progress and has numerous issues including: Unable to unequip shop components, 3D weapon holograms don't rotate with ship, and some ships are missing hard-points.
Control changes are incomplete and may have bugs.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

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Baior Of Red@Baior-CIG
Yesterday at 22:20
Focus Feature Updates

Universe

Tweaked the fuel consumption rate back to previous values but kept the new fuel tank capacities and recharge rates.
Moved Starmap icons to be camera facing in default view.
Removed ATC from Cryastro.
The Drake Cutlass Black has joined the derelict ranks.
Added flares on planet derelicts to make them more visible at night.

Missions

Increased the time of the Eckhart issued escort mission so that it doesn't fail regularly.
Rebalanced the pirate waves to remove the M50s.

UI

Added item port highlights to the PMA.

Ships and Vehicles

Feature Update - Ship health and armor balance pass. Ship health now correlates more closely with the size of a ship. All ships now have varying degrees of armor, with those ships more dedicated to combat being more heavily armored. Note from the designer: "This means the smaller ships like the M50, Aurora and Mustangs will not have much health relative to the larger ships. This is intended as we are trying to apply a proper scale of health to all the ships. Armour has been balanced around the ship’s function. The intent is to balance it so that a ship’s armour reduces energy damage more than physical damage. The exception is with Vanduul ships, which have their damage multipliers reversed."
Ursa Rover: Turned on interior auxillary lighting, reduced overall health.
Gladiator: Added more interaction prompts for entry and made interacting with them easier.

Bug Fixes

Ships should now no longer be able to occupy the same space when returning after bed logout.
The pilot's feet should no longer be contorted backwards on the Dragonfly.
Hangar flair plants should now properly render when placed.
The port-side landing gear should now function properly on the Glaive.
The throttle animation on the Mustangs should no longer be reversed.
Various repairs to the Avenger Warlock and its EMP to get the ship fully functional again.
Quantum jumps should now take planetary rotation into account, so players will no longer end up off of their intended destination.
The copilot of the Cutlass should no longer steal weapon control from the pilot.
Fix for Port Olisar not always obstructing quantum travel destinations.
Adjusted seat access highlights for the Caterpillar command module to have interactions be at eye level and less prone to odd behavior.
Altruciatoxin and Widow commodities should now be properly placed inside the destination ship when purchased.
There should now be atmosphere in the zone between the body and the cockpit of the Herald.
Weapons and turrets should now properly take and transfer damage to their parent ships.
Entering the beds of the Constellations from 3rd person view should no longer snap the camera to the pilot seat.
The player should now properly exit the seat when finished interacting with Eckhart.
Fixed unattended ship marker remaining on the UI when a ship is cleaned up after illegal landing.
Dying and then respawning in 3rd person view should no longer place the camera inside of the player's head.
Fixed holographic objects casting shadows from player helmet lights.
The rear door of the prospector should now highlight properly when accessed via interaction system.
Computer consoles and books should no longer overlap the delivery area at Port Olisar.
Player suicide action should now function properly again.
Fixed some seat exit issues with the Scythe so it should now work reliably.
Fixed flight ready prompt on the Prospector floating away from the panel.
The ship's 3D radar should no longer generate particle effects.
Removed a pillar in the Caterpillar cargo area where the ladders are located so the player doesn't get stuck with a full cargo load.
The cargo door control panel on the Reliant should now highlight properly with interaction system.
Players should no longer have actions locked into a "carrying" state when throwing a carry-able item.
Audio should now properly play when requesting a landing pad or landing.
Dying while talking to the admin NPC should no longer break all interactions with them.
The radar should no longer stay on when the Freelancer is powered off.
The Aurora series should now have a radar.
Added some missing Retaliator QT effects.
Fixed incorrect targeting keymap for cycle friendly targets.
Attempting to open the Starmap while inside an EZHab should no longer cause the player to get stuck.
Swapped the VMA and Comms app icons.
The Cutlass should now orient properly for auto-landing.

Technical

Various Crash Fixes.
Various small performance tweaks.
Added internal tools to diagnose CPU spikes.

Non-Focus Feature Updates

Arena Commander

Adjusted the shield components on Vanduul and pirate swarm enemies.

FPS

New sniper scope texture.

Bug Fixes

Fixed a spawn/respawn issue in Vanduul swarm that would casual the cycle to repeat until you win.
Various polish and fixes to visual issues in the VFG Industrial hangar.

Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Repaired wings don't always restore weapons.
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Re: Version 3.0 et màj suivantes

Messagepar Miso58 » sam. 16 déc. 2017 08:30

Nouveau Patch : Alpha 3.0.0am PTU.689345 Patch Notes
Star Citizen Alpha 3.0.0am PTU.689345 Patch Notes
pinned
discussion
Yesterday at 22:39
Star Citizen Patch 3.0.0am


Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0am has been released to the PTU, and is now available to test! Patch should now show: PTU-689345

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.


Key Game-play How Tos:


Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.


Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality.


Major Known Issues:

Players are not able to spawn ground vehicles at outposts.
You may see some unusual AI, derelict, and asteroid activity around the verse.
VMA is a work in progress and has numerous issues including: Unable to unequip shop components, 3D weapon holograms don't rotate with ship, and some ships are missing hard-points.
Control changes are incomplete and may have bugs.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

Focus Feature Updates

Universe

Removed the ability to spawn and store ships at outposts.

Missions

Implemented admin desk functionality for deploy beacon missions.
Lowered the reputation requirements to access mission givers, allowing players to assist in noting bugs and providing feedback.
Added admin desk functionality for steal and recovery style missions.

Shopping

Enabled a scrollbar on multi-line text for the shopping screen of the Mobiglas.

UI

Split VMA into "systems" and "weaponry" categories.

Ships and Vehicles

Balance pass to reduce ship armor damage reduction.
Shield health changed so it increases more dramatically with shield size.

Bug Fixes

Cordy's armor should no longer be missing core pieces.
The player should now be properly aligned with the ladder of the Herald when entering/exiting.
The ladder hatch should no longer remain open after entering the Mustang Omega/Gamma.
The wing thruster VFX should now display correct orientation on the Reliant.
Enter/exit animations on the Khartu-Al should no longer be offset.
Turret seat animations on the Constellation series should now play properly.
Players should now be able to logout in ship beds even if the owner doesn't have the ship powered on.
Fixed missing VMA hardpoints for the Prospector.
Players should now properly receive a UI marker for ships respawned after cleanup.

Technical

Minor crash fixes.
Performance tweak.

Non-Focus Feature Updates


FPS

Added P8-SC weapon crates to Star Marine.

Bug Fixes

The timer for private matches of SM/AC should no longer start before the player loads in.
Fixed an issue where the AI in Vanduul swarm would not spawn and force the next round then repeat until the player wins.

Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Repaired wings don't always restore weapons.
Fichiers joints
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Re: Version 3.0 et màj suivantes

Messagepar Miso58 » dim. 17 déc. 2017 19:22

Nouveau patch (hé oui même un dimanche) sur le PTU : Alpha 3.0.0an PTU.690275
Star Citizen Alpha 3.0.0an PTU.690275 Patch Notes
pinned
discussion
Today at 18:20
Star Citizen Patch 3.0.0an


Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0an has been released to the PTU, and is now available to test! Patch should now show: PTU-690275

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.


Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality.


Major Known Issues:

Players will become stuck on a black screen when accessing the loadout menu of Star Marine
Clients will often crash on "exit to menu" from Arena Commander.
You may see some unusual AI, derelict, and asteroid activity around the verse.
3D radars (both ship and helmet) are not rendering properly in planet atmosphere.
VMA is a work in progress and has numerous issues.
Control changes are incomplete and may have bugs.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

Focus Feature Updates

General

Camera zoom now requires F4 to be pressed and held.

Missions

Expanded admin office delivery to several missions.

Shopping

Added more item details to various ship components at Dumper's Depot.

UI

VMA: Removed armor hardpoint from Gladius and added missing shield hardpoint to Dragonfly.
Added core visor self and target status screens Note: This is still a WIP.

Bug Fixes

The Caterpillar should now have exterior door interaction points.
The turret of the Freelancer should now have audio.

Technical

Minor crash fixes.
Performance Tweaks.

Non-Focus Feature Updates

N/A


Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Repaired wings don't always restore weapons.
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Miso58
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Messages : 1686
Enregistré le : mer. 6 janv. 2016 17:12

Re: Version 3.0 et màj suivantes

Messagepar Miso58 » mar. 19 déc. 2017 08:32

et çà continue, à mon avis ils font le forcing

Nouveau patch sur le PTU : Alpha 3.0.0ao PTU.691578 Patch Notes
Star Citizen Alpha 3.0.0ao PTU.691578 Patch Notes
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Today at 0:16
Star Citizen Patch 3.0.0ao


Full patch notes can be found here: https://ptu.cloudimperiumgames.com/spec ... -0-0-ptu-2

Alpha Patch 3.0.0ao has been released to the PTU, and is now available to test! Patch should now show: PTU-691578

It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.

Important:

Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission related).
All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, Ursa.

We would like you to focus on the above for this wave of testing and bug reports.


NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase as they undergo bug fixes and polish. Additionally, there's content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
Key Game-play How Tos:

Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you're limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you're not maneuvering and decoupled rotation is allowed while in AB idle.


Show Location: We have added a command that allows you to find your location in coordinates (useful for bug reporting purposes). Enter "/showlocation" in the chat box (make sure you are in a all chat) to get coordinates.


Ship Start Up: Approach the entry point of your ship, then press and hold "F" to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold "F" and select the "Flight Ready" prompt to run through complete ship start up. Alternatively, you can press the "F5" key for quick start up.


Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your "Comms" menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).


Quantum Travel: To quantum travel to a destination, open your MobiGlas (F2) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can "set destination" on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press "B" to travel.


Changes to Default Keybindings: Controls now default to a "basic" mapping that only includes core functions and leaves many things unbound The "basic" mapping is meant to be simplified controls for beginners. Players can then go through keybinds and bind how they wish or import an "advanced" binding from among several presets. Experienced players will most likely want to do one of those two things to gain full functionality. Advanced profiles can be found under Keybindings→Advanced controls Customization→Control Profiles.


Major Known Issues:

3D radars (both ship and helmet) are not rendering properly in planet atmosphere.
VMA is a work in progress and has numerous issues.
Control changes are incomplete and may have bugs.
Some ships may be spawning without items or without the ability to "flight ready". W/A: If this happens please file an insurance claim to replace the ship.
First implementation of persistence bed spawning will have numerous bugs and issues.
Items and ships placed in hangars are not persisting between sessions.

Focus Feature Updates

General

Moved free look and spacebrake away from left-alt prevent accidental game closing, Z is now default free look and caps-lock default spacebrake.

Universe

Added Interdiction and Environmental Missions: There's now a chance to be interdicted during quantum travel. Players will also find random encounters scattered throughout the verse.
Added law explanation journal entry and starmap journal entry to be given to the player when they first spawn into Stanton.
Various VFX polish to atmospheric entry and traversal effects.
Added improved 3D markers.

Missions

Escort missions will now fail if the player obtains a wanted level or shoots at the escort, bonus pay will update silently.
Reduced the probability of enemies spawning at derelicts.

Ships and Vehicles

RTT screen set-up for engineering and turret MFDs on the Vanguard and the Retaliator.

Bug Fixes

Players should no longer be able to get trapped in some ships by crouching inside the canopy.
3d radar contacts should no longer be offset in the Hornet series ships.
Fixed an issue where players wouldn't see logout prompts when the ship was powered off.
Fixed ghosting on visor own/target holograms.
The loadout screen for Star Marine should no longer be blacked out.
Escort missions should now exclude players with a wanted level over two.
Hardpoint adjustments to ensure components are interchangeable for the following ships: Retaliator, Buccaneer, Cutlass, Aurora, Caterpillar, Prospector, Gladiator, Nox Khartu-Al, and Avenger.
Automated turrets should no longer continue to shoot at a destroyed ship.
Fixed numerous issues with clipping and force exits during Mustang series entry/exit.
The small elevator on the Constellation Aquila should now operate as expected.
Missiles on the Glaive/Scythe should no longer be able to be removed without the ability to replace.
The camera should no longer enter the wall when accessing the engineering station on the Caterpillar while in 3rd person view.
Ships should no longer be shown on the ASOP list at outposts where they can no longer be spawned.
Expanded the green zone at ArcCorp Mining Area 141 on Daymar to encompass the entire outpost as intended.
Fixed an issue where the objective would not display the location on the MobiGlas for some missions.
Illegal collection/delivery missions should now consistently spawn cargo.
Cargo capacity should now be visible on the ASOP terminal when a ship is highlighted.
The refueling audio should no longer play in a loop if the player leaves before the process finishes.
1 SCU waste boxes should now appear properly.
Added missing ship armor for the Cutlass, Dragonfly, 85x, and Herald.
Adjusted ATC properties due to illegal spawning and added more locations to send players to if ATC parks their ship while the player is still inside.
The visor should no longer lag slightly behind player motion.
Quantum drives should now be interchangeable on the VMA.
Changed the cargo ramp interaction highlight to the button rather than the entire ramp of the Starfarer.
The combat visor should no longer be set into opaque boxes.
The ASOP terminals at outposts should now allow players to spawn ground vehicles.
You should no longer lose your radar when swapping between Navmap Scale and Radar Scale on the 3D radar.
The "Go to my location" button should now work on the 3D radar.
The 3D radar should now properly power off with the ship.

Technical

Arena Commander exit crash fix.
Server crash fix.
Various other crash fixes.

Non-Focus Feature Updates

N/A


Known Issues:

Content missing key elements:

User Interface
Insurance and Persistence
Internal Ship Docking
Comm System

Bugs, issues, and work arounds (W/A):

Items and ships placed in hangars are not persisting between sessions.
Repaired wings don't always restore weapons.
Fichiers joints
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Miso58 - UEE Citizen #731724
Referal code : STAR-LMYG-JVMK